AFTER WE FALL
REAL PLACES. REAL SURVIVAL.
WIKI · 0.6.0.4

Safe Houses

Persistent claimed homes with physical rooms, fixtures, infrastructure, utilities and security.

Current build safe house screen
Current build screenshotSafe House overview with facilities, storage, quick actions and environmental status.

Claiming

A Surveyed Abandoned Home can be claimed when the survivor is physically close enough with sufficiently fresh/accurate position. The Safe House attaches to the existing canonical building rather than creating a duplicate POI.

Current facilities

FacilityCurrent capability
BedroomPersistent sleeping space; can hold one exact Blanket, Bedroll or Sleeping Bag.
Storage RoomPersistent storage using exact item trees; default 30 slots / 75 kg / size tier 5.
KitchenFixed 18 L Kitchen Sink, Electric Cooker and Electrical Outlets; integrates with water/power/cooking.
Bathroom / WashroomFixed 12 L sink, 180 L bath/tub and toilet; washing consumes real water where applicable.
Rainwater CollectionPhysical 200 L Water Butt plus catchment, filled lazily from local real rainfall.
Garden PlotPersistent 4 m² soil plot with rainfall/soil-water reserve, manual watering and physical seed stock.
WorkshopFixed Workbench; installed tools can satisfy crafting and clothing-repair tool requirements.
Independent PowerPhysical solar panels, batteries, charge controller/inverter, real generation and stored Wh.

Regional utilities

Mains water and grid electricity are regional world state rather than permanent conveniences. Service can be operational, degraded, intermittent or in outage. Stored water remains physically present through outages, and Cooking can pause if electrical supply becomes insufficient.

Security & fortification

Front entrance, rear entrance and ground-floor windows are separate access zones. Timber barricades can be built, damaged, breached, repaired and reinforced with physical materials/tools. Security buys resistance and warning time rather than absolute immunity.

Persistence

Facilities, exact stored items, installed equipment, batteries and fortification state belong to the world Site. Survivor death releases the mortal claim but does not magically erase the building or convert its contents into account inventory.

Updated against Safe House systems in the current 0.6.0.4 branch.