Items & Equipment
The current database-backed item catalogue for After We Fall 0.6.0.2, with uses and physical properties taken from the game seed data.
Item database
.177 Pellet Tin
A small screw-top tin holding up to 30 .177 pellets.
Carry / placement: Normal fit/weight rules apply
Cargo Trousers
Hard-wearing trousers with useful cargo pockets.
Uses: Exposure protection
Carry / placement: Normal fit/weight rules apply
Cotton T-Shirt
A light cotton base layer. Breathable, but poor protection when wet.
Uses: Exposure protection
Carry / placement: Normal fit/weight rules apply
Hooded Sweatshirt
A warm mid-layer that helps in cool weather but absorbs rain.
Uses: Exposure protection
Carry / placement: Normal fit/weight rules apply
Rain Jacket
A lightweight water-resistant jacket with modest pockets.
Uses: Exposure protection
Carry / placement: Normal fit/weight rules apply
Thermal Leggings
A close-fitting insulating base layer for the legs.
Uses: Exposure protection
Carry / placement: Normal fit/weight rules apply
Walking Boots
Sturdy boots suitable for long days outside.
Uses: Exposure protection
Carry / placement: Normal fit/weight rules apply
Winter Coat
A bulky insulated coat with several pockets.
Uses: Exposure protection
Carry / placement: Normal fit/weight rules apply
Wool Socks
Warm socks that retain some insulation when damp.
Uses: Exposure protection
Carry / placement: Normal fit/weight rules apply
Work Gloves
Durable gloves intended for manual work.
Uses: Exposure protection
Carry / placement: Normal fit/weight rules apply
Backpack
A general-purpose backpack.
Uses: Carried storage
Carry / placement: Normal fit/weight rules apply
Glass Bottle
A 500ml glass bottle. It can carry liquid but is heavier and fragile.
Uses: Liquid storage
Carry / placement: Normal fit/weight rules apply
Hiking Backpack
A larger backpack built for carrying supplies over distance.
Uses: Carried storage
Carry / placement: Normal fit/weight rules apply
Plastic Bottle
A reusable 500ml plastic bottle. Empty/full is contents state, not the identity of the vessel.
Uses: Liquid storage
Carry / placement: Normal fit/weight rules apply
Plastic Bucket
A bulky open bucket capable of carrying a large volume of water, if you can manage the weight.
Uses: Liquid storage, Rainwater
Carry / placement: Can be hand-carried; filled open vessels cannot be stowed
Plastic Water Bottle
A 500ml plastic bottle. The bottle remains the same physical item whether full or empty.
Uses: Liquid storage
Carry / placement: Normal fit/weight rules apply
Reusable Water Bottle
A sturdy one-litre bottle intended for repeated filling and drinking.
Uses: Liquid storage
Carry / placement: Normal fit/weight rules apply
Water Butt
A large 200 litre water-storage barrel. It is too bulky for a backpack and must be carried in a hand when moved by a survivor; once filled and connected to a catchment it is effectively fixed in place.
Uses: Liquid storage, Rainwater
Carry / placement: Hand carried; too bulky for ordinary backpack storage
Soft Drink
A sugary canned drink.
Carry / placement: Normal fit/weight rules apply
Bathroom Sink Basin
A fixed bathroom washbasin attached to the building.
Carry / placement: Fixed to Safe House
Bathtub
A fixed household bathtub. It can hold a large emergency reserve of water as well as support washing.
Carry / placement: Fixed to Safe House
Kitchen Sink Basin
A fixed household sink basin. It belongs to the building and can hold a large volume of liquid without becoming carried inventory.
Carry / placement: Fixed to Safe House
Workbench
A sturdy fixed work surface assembled inside a Safe House Workshop. It belongs to the building and provides the physical station used with installed hand tools.
Carry / placement: Fixed to Safe House
Blackberries
A small handful of berries your survivor has positively identified as blackberries. Seasonal wild food, not an infinite resource.
Uses: Eat
Carry / placement: Normal fit/weight rules apply
Canned Beans
A sealed tin of beans. Edible cold, but far more comforting when opened and heated safely in cookware.
Uses: Eat
Carry / placement: Normal fit/weight rules apply
Canned Food
Long-life canned food.
Carry / placement: Normal fit/weight rules apply
Cooked Nettles
Common nettles prepared with heat until suitable to eat. Identification and preparation knowledge remain separate skills.
Uses: Eat
Carry / placement: Normal fit/weight rules apply
Dry Food
Shelf-stable dry food.
Carry / placement: Normal fit/weight rules apply
Energy Bar
Compact high-energy food.
Carry / placement: Normal fit/weight rules apply
Heated Beans
Beans opened from a tin and heated through in a cooking pan. They retain the same nutrition as the original food; warmth provides only a modest temporary thermal benefit.
Uses: Eat
Carry / placement: Normal fit/weight rules apply
Heated Canned Food
An assorted canned meal opened and heated through in a cooking pan. It keeps the same nutrition as the original food; warmth provides only a modest temporary thermal benefit.
Uses: Eat
Carry / placement: Normal fit/weight rules apply
Nettle Soup
A simple hot soup made from identified common nettles and measured water in a cooking pan. The water is brought through the cooking heat cycle rather than treated as a free bonus resource.
Uses: Eat
Carry / placement: Normal fit/weight rules apply
Pigeon Carcass
A freshly killed pigeon. It must be field dressed with a knife before cooking.
Carry / placement: Normal fit/weight rules apply
Rabbit Carcass
A freshly killed rabbit. It must be field dressed with a knife before the meat can be cooked.
Carry / placement: Normal fit/weight rules apply
Raw Pigeon Meat
Freshly dressed pigeon meat. Cook before eating.
Carry / placement: Normal fit/weight rules apply
Raw Rabbit Meat
Freshly dressed rabbit meat. Cook before eating.
Carry / placement: Normal fit/weight rules apply
Raw Squirrel Meat
Freshly dressed squirrel meat. Cook before eating.
Carry / placement: Normal fit/weight rules apply
Roasted Pigeon
Pigeon meat roasted over a fire on a simple spit.
Uses: Eat
Carry / placement: Normal fit/weight rules apply
Roasted Rabbit
Rabbit meat roasted over a fire on a simple spit.
Uses: Eat
Carry / placement: Normal fit/weight rules apply
Roasted Squirrel
Squirrel meat roasted over a fire on a simple spit.
Uses: Eat
Carry / placement: Normal fit/weight rules apply
Squirrel Carcass
A freshly killed squirrel. It must be field dressed with a knife before cooking.
Carry / placement: Normal fit/weight rules apply
Fuel Can
A portable fuel container with a small amount remaining.
Carry / placement: Normal fit/weight rules apply
Wire Snare
A simple reusable wire loop prepared for catching rabbits in suitable cover.
Uses: Small-game trapping
Carry / placement: Normal fit/weight rules apply
Basic Foraging Handbook
A general introduction to finding natural resources safely. It teaches broad foraging principles rather than identifying local species for you.
Uses: Study Knowledge
Carry / placement: Normal fit/weight rules apply
Pocket Guide to Common British Wild Plants
A compact illustrated field guide covering several common British wild plants and berries. Studying it can teach species-identification Knowledge; the book remains a physical item afterwards.
Uses: Study Knowledge
Carry / placement: Normal fit/weight rules apply
Practical Off-Grid Solar Power
A practical reference covering small solar arrays, charge controllers, battery banks, inverters and safe household backup wiring.
Uses: Study Knowledge
Carry / placement: Normal fit/weight rules apply
Cloth Scrap
Clean-enough pieces of fabric suitable for patching torn clothing or other improvised textile work.
Uses: Crafting / construction
Carry / placement: Normal fit/weight rules apply
Dry Sticks
A small bundle of reasonably dry fallen sticks. Useful as kindling and for primitive field projects.
Uses: Fire fuel, Crafting / construction
Carry / placement: Normal fit/weight rules apply
Duct Tape
Strong general-purpose repair tape.
Uses: Crafting / construction
Carry / placement: Normal fit/weight rules apply
Electrical Cable
A useful coil of insulated electrical cable.
Uses: Crafting / construction
Carry / placement: Normal fit/weight rules apply
Electrical Fuse & Isolation Kit
Fuses, isolators and protective electrical hardware for a small off-grid installation.
Uses: Crafting / construction
Carry / placement: Normal fit/weight rules apply
Empty Food Tin
An empty metal food tin left after eating canned food. Potentially useful scrap rather than disappearing from the world.
Uses: Crafting / construction
Carry / placement: Normal fit/weight rules apply
Metal Scrap
Useful pieces of recoverable metal.
Uses: Crafting / construction
Carry / placement: Normal fit/weight rules apply
Nails
A small handful of assorted nails useful for repairs, barricades and improvised construction.
Uses: Crafting / construction
Carry / placement: Normal fit/weight rules apply
Plant Fibre
Useful natural fibres gathered from suitable vegetation. Later primitive crafting can turn this into cordage and bindings.
Uses: Crafting / construction
Carry / placement: Normal fit/weight rules apply
Small-game Offal
Perishable organs and scraps left from field dressing small game. Mostly waste for now, but physically persistent.
Uses: Crafting / construction
Carry / placement: Normal fit/weight rules apply
Small-game Pelt
A rough pelt removed while dressing small game. It has no finished crafting use yet.
Uses: Crafting / construction
Carry / placement: Normal fit/weight rules apply
Thread
A small spool of strong sewing thread. Repairing clothing consumes some of it.
Uses: Crafting / construction
Carry / placement: Normal fit/weight rules apply
Tinder Bundle
A loose bundle of dry fibrous natural material suitable for future fire-lighting work.
Uses: Fire fuel, Crafting / construction
Carry / placement: Normal fit/weight rules apply
Wood Scrap
Recoverable pieces of timber.
Uses: Crafting / construction
Carry / placement: Normal fit/weight rules apply
Antiseptic
Antiseptic suitable for cleaning wounds.
Uses: Medical treatment
Carry / placement: Normal fit/weight rules apply
Bandage
Basic wound dressing.
Uses: Medical treatment
Carry / placement: Normal fit/weight rules apply
First Aid Kit
A compact collection of basic medical supplies.
Uses: Medical treatment
Carry / placement: Normal fit/weight rules apply
Painkillers
Common over-the-counter pain relief.
Uses: Medical treatment
Carry / placement: Normal fit/weight rules apply
Common Nettles
A gathered bundle your survivor has identified as common nettles. Not directly edible through the basic Use action; preparation belongs to later cooking systems.
Carry / placement: Normal fit/weight rules apply
Death Cap Mushroom
A mushroom your survivor has identified as dangerously toxic. It is deliberately not a normal food item.
Carry / placement: Normal fit/weight rules apply
Plantain Leaves
A gathered bundle your survivor has identified as plantain. It is retained as a natural material for later bushcraft and treatment recipes.
Carry / placement: Normal fit/weight rules apply
Unidentified Berries
Wild berries your survivor cannot identify with confidence. The server retains the specimen's hidden identity; ordinary Eat/Use is disabled.
Carry / placement: Normal fit/weight rules apply
Unidentified Mushroom
A wild mushroom your survivor cannot identify with confidence. It is not treated as edible simply because it was found while foraging.
Carry / placement: Normal fit/weight rules apply
Unidentified Plant
A gathered plant specimen your survivor cannot identify with confidence. Its true resource identity remains server-side.
Carry / placement: Normal fit/weight rules apply
Yarrow
A gathered bundle your survivor has identified as yarrow. It is a future bushcraft/medical crafting resource rather than a magical healing consumable.
Carry / placement: Normal fit/weight rules apply
1.2 kWh Leisure Battery
A rechargeable deep-cycle battery suitable for small off-grid systems. Heavy and hand-carried.
Uses: Safe House power
Carry / placement: Hand carried; too bulky for ordinary backpack storage
100 W Solar Panel
A rigid photovoltaic panel. Too large for a backpack; it must be carried in a hand.
Uses: Safe House power
Carry / placement: Hand carried; too bulky for ordinary backpack storage
2.5 kWh Deep-Cycle Battery
A larger rechargeable battery for an off-grid bank. Too bulky for ordinary storage and carried by hand.
Uses: Safe House power
Carry / placement: Hand carried; too bulky for ordinary backpack storage
250 W Solar Panel
A full-size photovoltaic panel. Bulky and awkward; it must be carried in a hand.
Uses: Safe House power
Carry / placement: Hand carried; too bulky for ordinary backpack storage
3 kW Pure Sine Inverter
An inverter capable of supplying ordinary household AC loads from a compatible battery bank.
Uses: Safe House power
Carry / placement: Normal fit/weight rules apply
400 W Solar Panel
A large domestic photovoltaic panel. It cannot be stowed in ordinary survivor storage and must be carried in a hand.
Uses: Safe House power
Carry / placement: Hand carried; too bulky for ordinary backpack storage
5 kWh Battery Module
A high-capacity home battery module. Extremely bulky; moving it requires carrying it by hand.
Uses: Safe House power
Carry / placement: Hand carried; too bulky for ordinary backpack storage
Solar Charge Controller
A controller that safely regulates photovoltaic charging into a battery bank.
Uses: Safe House power
Carry / placement: Normal fit/weight rules apply
Bean Seeds
A packet of dried bean seed reserved for cultivation.
Uses: Garden planting
Carry / placement: Normal fit/weight rules apply
Carrot Seeds
A small packet of carrot seed suitable for a prepared garden plot.
Uses: Garden planting
Carry / placement: Normal fit/weight rules apply
Lettuce Seeds
A small packet of lettuce seed suitable for a prepared garden plot.
Uses: Garden planting
Carry / placement: Normal fit/weight rules apply
Onion Seeds
A small packet of onion seed suitable for a prepared garden plot.
Uses: Garden planting
Carry / placement: Normal fit/weight rules apply
Seed Potatoes
Small potatoes kept specifically for planting rather than eating.
Uses: Garden planting
Carry / placement: Normal fit/weight rules apply
Strawberry Seeds
A packet of strawberry seed reserved for cultivation.
Uses: Garden planting
Carry / placement: Normal fit/weight rules apply
Tomato Seeds
A small packet of tomato seed suitable for cultivation.
Uses: Garden planting
Carry / placement: Normal fit/weight rules apply
Blanket
A warm household blanket.
Carry / placement: Normal fit/weight rules apply
Improvised Bedroll
A rough portable sleeping roll offering some insulation from the ground.
Uses: Sleep
Carry / placement: Normal fit/weight rules apply
Insulated Bedroll
An improvised bedroll upgraded with extra insulating material for better rest in poor conditions.
Uses: Sleep
Carry / placement: Normal fit/weight rules apply
Sleeping Bag
A purpose-built insulated sleeping bag for safer, more restorative rest.
Uses: Sleep
Carry / placement: Normal fit/weight rules apply
Crowbar
A heavy steel pry bar that doubles as an effective improvised melee weapon.
Uses: Melee defence
Carry / placement: Normal fit/weight rules apply
Digital Multimeter
A handheld meter for checking voltage and continuity when working on electrical systems.
Uses: Reusable tool
Carry / placement: Normal fit/weight rules apply
Fire Axe
A long emergency axe built for forced entry; powerful but bulky.
Uses: Melee defence
Carry / placement: Normal fit/weight rules apply
Garden Tools
Simple tools useful for cultivation and maintenance.
Uses: Reusable tool
Carry / placement: Normal fit/weight rules apply
Hammer
A common hand tool.
Uses: Reusable tool
Carry / placement: Normal fit/weight rules apply
Hatchet
A compact chopping axe useful for woodcraft and close defence.
Uses: Melee defence
Carry / placement: Normal fit/weight rules apply
Kitchen Knife
A common kitchen knife; compact, sharp and risky at close range.
Uses: Melee defence
Carry / placement: Normal fit/weight rules apply
Pipe Wrench
A heavy adjustable wrench with considerable blunt-force potential.
Uses: Melee defence
Carry / placement: Normal fit/weight rules apply
Screwdriver
A general-purpose screwdriver.
Uses: Reusable tool
Carry / placement: Normal fit/weight rules apply
Sewing Needle
A simple hand-sewing needle. Required for stitched clothing repairs but normally retained after use.
Uses: Reusable tool
Carry / placement: Normal fit/weight rules apply
Wire Cutters
Hand tools for cutting and stripping electrical cable.
Uses: Reusable tool
Carry / placement: Normal fit/weight rules apply
Batteries
A small pack of batteries.
Carry / placement: Normal fit/weight rules apply
Cooking Pan
A basic open metal cooking pan. When it contains liquid it must be carried in a hand or placed down.
Uses: Liquid storage, Boiling, Cooking
Carry / placement: Can be hand-carried; filled open vessels cannot be stowed
Cooking Spit
A straight stick trimmed and sharpened for mounting food over a Camp fire.
Uses: Fire cooking
Carry / placement: Normal fit/weight rules apply
Ferro Rod
A ferrocerium fire starter built for thousands of strikes. Highly durable, reusable and reasonably wind resistant.
Uses: Ignition
Carry / placement: Normal fit/weight rules apply
Flashlight
A handheld electric light.
Uses: Light
Carry / placement: Normal fit/weight rules apply
Matches
A small box of matches.
Uses: Ignition
Carry / placement: Normal fit/weight rules apply
Tarp
A waterproof sheet suitable for quickly pitching emergency weather cover. It can be recovered and reused, but deteriorates while left exposed.
Uses: Temporary shelter, Camp canopy, Rainwater project
Carry / placement: Normal fit/weight rules apply
.177 Air Rifle
A break-barrel .177 air rifle suitable for quiet small-game hunting. It loads one pellet for each shot.
Carry / placement: Hand carried; too bulky for ordinary backpack storage
Baseball Bat
A sturdy sports bat suitable for blunt-force defence.
Uses: Melee defence
Carry / placement: Hand or backpack exterior attachment when eligible
Broken Bottle
A deliberately broken glass bottle with a jagged edge. Effective only at very close range and inherently fragile.
Uses: Melee defence
Carry / placement: Normal fit/weight rules apply
Makeshift Spear
A kitchen knife lashed securely to scavenged timber. Bulky, crude and more capable than either component alone.
Uses: Melee defence
Carry / placement: Hand carried; too bulky for ordinary backpack storage
Nailed Plank
A rough length of timber with nails driven through one end. Brutal, awkward and distinctly improvised.
Uses: Melee defence
Carry / placement: Normal fit/weight rules apply
Reinforced Club
A wooden club strengthened with scavenged metal and binding. Heavier, harder-hitting and longer-lived than the basic version.
Uses: Melee defence
Carry / placement: Normal fit/weight rules apply
Scrap Shiv
A compact improvised close-range weapon assembled from suitable scrap metal and a wrapped grip.
Uses: Melee defence
Carry / placement: Normal fit/weight rules apply
Wooden Club
A crude hand-held club made from scavenged timber and binding. Simple, heavy and reasonably durable.
Uses: Melee defence
Carry / placement: Normal fit/weight rules apply
Wrapped Glass Shiv
Jagged bottle glass wrapped and reinforced into a crude close-range shiv.
Uses: Melee defence
Carry / placement: Normal fit/weight rules apply