AFTER WE FALL
REAL PLACES. REAL SURVIVAL.
WIKI · 0.6.0.4

Combat & Zombies

Encounters, melee, noise, infected pressure, lootable remains and former survivors.

Encounters

Once a survivor is in an infected encounter, normal navigation should not let the player erase the danger by pressing the browser Back button. The situation must be resolved through encounter actions such as fighting or evading.

Still human

Combat does not use inflated MMO health. Good equipment, positioning and preparation matter because everyone remains physically vulnerable.

Noise

Combat and especially firearms can produce noise that attracts infected pressure. Fast or powerful options can therefore create wider consequences.

Generic infected

Ordinary zombies are represented through scalable cell-level infected pressure and temporary encounters rather than permanent database rows for every zombie in the country.

Lootable remains

Defeated infected can leave searchable remains. Eligible item ownership transfers to the looter rather than being duplicated.

Former survivors

Important former-survivor zombies can be persistent individual entities with exactly one authoritative location. See Death & Persistence.

Wiki snapshot: 0.6.0.4 · Content distinguishes current, in-development and planned systems.