AFTER WE FALL
REAL PLACES. REAL SURVIVAL.
WIKI · 0.7.1.16.0
Player Wiki · 0.7.1.16.0

Survive where you are.

Browse the current BETA survival world: living-world simulation, missions, traders, deep food and crafting systems, outdoor subsistence and the full development roadmap.

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The roadmap/data are synced to 0.7.1.16.0. The interface images are 0.7 prototype screenshots supplied by the project owner and may not show every later content addition.
Current build
0.7.1.16.0
Presentation
BETA world depth
World focus
Solo + Living World

Explore the wiki

Current build screens

What kind of survival game is this?

After We Fall is built around ordinary human limits, real geography and persistent consequences. Progress comes from knowledge, equipment, preparation, shelter and skill — not inflated character levels.

“Knowledge is a resource.”

The server decides what a survivor is allowed to know. Hidden POIs, threats and authoritative state are not sent to the client merely to be hidden by presentation code.

Wiki status

This Wiki is synced to the uploaded 0.7.1.16.0 repository. Current systems are separated from deferred/payment/online-world roadmap work so the site does not present future features as already playable.