AFTER WE FALL
REAL PLACES. REAL SURVIVAL.
WIKI · 0.7.1.16.0

Glossary

Common terms used throughout After We Fall and this wiki.

Terms

TermMeaning
Action Points (AP)Longer-term capacity/time for meaningful actions such as surveying, searching, gathering, crafting and repairing.
ClearedA possible high-knowledge state after a location has been fully dealt with according to its rules.
Discovery stateThe survivor's current level of knowledge about a location or world object.
Former-survivor zombieA persistent reanimated dead survivor with one authoritative location and eligible ordinary possessions.
POIPoint of Interest: a real-world location converted into the game's own taxonomy.
Safe HouseA persistent building-based base with developable rooms, storage and facilities.
SurveyAn AP-costing action used to discover or learn more about the surrounding area.
World cellA hierarchical geographic partition used to simulate infected pressure, discoveries and lazy world state efficiently.

0.7 BETA terms

World Entity
A sparse authoritative identity/location shell for an actor that must persist beyond one request.
Silver
Survivor-level gameplay currency used by missions/traders.
Gold
Account-level non-power currency/entitlement foundation. It cannot buy gameplay advantage.
Trader Specialism
A visit-wide focus such as Medical, Mechanic, Provisioner, Ranger, Book or Security that changes finite stock composition/demand.
Scarcity Class
Economy classification: renewable, craftable, manufactured or knowledge.
RMR / FLR / TRD
Trader intelligence markers for approximate Rumour, temporary exact Flare and survivor-owned last-seen Trader knowledge.
Glossary updated for 0.7.1.16.0.